Putting Your Comic Together
Comic Creating, Publishing Help, Writing Tips, Authoring, Development Tutorials. Create Comics Archive, how to publish. Throughout the tutorials so far you have learned the basics, the development of character and how to create entertaining story-lines. You're on the stretch home now, putting your comic together. Picking out the right artist, inker and writer for your comic takes time. Not everyone is right for each book. You will also need to decide the future of your comic before you get started. Do you want to take it full time, and try and develop your comic into the next Image Comics company. Alot of questions? Am I asking them to fast?

Before anything, let's discuss the future of your comic. You need to decide before you go any further, how far you're willing to go. Is this your life long dream, do you care if you lose everything and go bankrupt? Or is this just a side job, a bi-yearly comic as it were. The only way to decide all of these things is to actually sit down and think about it. Now stop reading, go sit down in your recliner and relax. Don't just sleep either, think about how much you can put into this new little project. Why are you still reading? I said go, and um, don't forget to come back when you've got your thoughts in order.

Now that you've got that out of the way you can finish. First, you need to take your best characters, your best ideas for story-lines, your best character profiles and put them together. Any ideas, pictures, characters and stories that you thought were pretty goofy(your only laughing because you know exactly what I'm talking about), throw them out.

Find a way to involve your great characters and great stories all in one. As I said in the Comic Creating Introduction, don't let your characters carry the comic, and don't let your stories carry the comic. Let both work together to create the best comic you ever could. Work out all of the flaws. If you have a character whose history is cornier than the DJ on your local radio station, then change his history before it's to late. Make everything perfect. Don't leave room for errors later.

After all the bad is thrown out, and you have your pile of your best work, that's when it's time to start. If you're not writing your comic, you need to find someone who can understand and add to your ideas. Someone who is easy to get along with. If you're not penciling your work, do the same. Find someone who draws characters that look exactly how you had pictured them in your head. If you need help finding easy people to work with that have good talent; then check out the Blazedent Message Boards.

Become good friends with the people you'll be working with, great comics aren't made by enemies. Try and get along and things will be alright.

You should be on your way to the top. Your close to getting that comic out and should be on the right trail, but your not quite there. Where do you go from here and what do you do next. Well, first wipe off your finger. Then, come back later to check out the next tutorial; Creating Comics 1.4: Making Your First Issue.

- Joseph Lookabaugh


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